
I’m mostly in lurker mode through all your work/posts/commenters through this “torture doc” process. My interest is to comprehend it thoroughly. Don’t really know purposes of everyone participating here and related (Leopold/Kaye etc.), but for me purpose is to solidify and detail conditions in the world/USA etc., as this whole torture saga is (again, for me) a bell weather “canary in the mine” condition: all that it encompasses… the people involved, the ferocious misrepresented advocacy and misrepresentation to the public, the corrosive affect on institutions/gov AND cause/effect response internationally… again for me, at the very least, comprehending severe moral hazards as they exist is a required known.
With that said, your comment:
Because, as I pointed out here, they want to describe this as an “evolution,” but they’re basing that evolution on his diaries, which they had from the start. So if they’re claiming they’ve just decided the diaries are the only truthful way of determining who he was, then it means they ignoerd it to sustain claims that he was more than that.
I would assume that would be obvious to most who have followed your detailing of this. I find, however, that at times details tend to overwhelm the mind and I have to “step back” and take a few breaths.
But in that statement, the process of slip-shod moment-in-time assessments used as foundation upon which to propel wide ranging action, w/subsequent slip-shod >> more actions… rinse & repeat, on and on, error upon error… mess upon mess.
This is the “condition of things” out there. Looks to me like a tapestry, much wider and deeper, and much much more corrosive seen in it’s entirety than individual pieces and parts along the way.
So when you say:
This is the Iraq war all over again for them.
… for me anyway, I am always mindful of just that. Part of the larger tapestry, exemplary of enough individual events to constitute a way of doing this on such a scale that this way sucks the vitality out of so much else, sickening people who aren’t already corrupted, so on and so forth.
At the core, all the torture details are in most fundamental core, institutionalized dishonesty (lies). And this core was expressed through much more than 9/11 >> Iraq >> torture and that whole continuum.
The deceptions were expressed in most every avenue of government under the Bush Years: econ & all it’s related tentacles (SEC/FED/TREASURY/FICA-HUD, etc. etc.). It was expressed through the whole Ca. Energy Crisis/Enron thing, and in fact a whole process there similar to what topic of your article here was:
* lie about original cause (Ca. shortage of generation)
* Stock FERC w/cronies to “toe the line” (don’t look)
* ignored the forced/timed blackouts, ignored cutoff gas supply from Texas, not even look at generator plant shutdowns, etc. etc.
* Squeeze and force higher gas (fuel) prices based on fruadulent shortage.
After it was over… +/- 2 yrs after the fact, after saturating media w/original notions:
* CA. had it coming w/”not in our backyard” mentality
* ENRON (and related… there were many others) embodied morally grounded “free market” principles
… and FERC’s public denial of crimes throughout, they posted on their website confirmation that everything that CA. (and anyone watching w/clear eye) could see and said from the beginning, which I summarized above. They actually posted this. They also mistakenly posted their agreement w/various energy companies involved: that in exchange for admitting and detailing planned outages, there would be no fines/prosecutions/PUBLIC DISCLOSURE.
That template looks to me near identical to what you’ve described/summarized here.
As public was being fed “patriotism”, “freedom fries” and “liberation” along the way, I vividly recall having conversations w/people who were looking beyond headlines and deciphering details. Among common statements I (and others… both locally, in blogs etc.) made, was observation that cumulatively… eg. everything Iraq, one mega-tax cut after another concurrent w/mega-offshoring i>everything, w/simeoultaneous pronouncement of “economy is strong”, then W’s privatize SS initiative…
It seemed as though, w/these guys utter disdain for most anyone outside their elite circles, that they were deliberately setting out to backrupt the country… financially, morally, culturally.
It was Blitzkrieg on every front… saturating. Far and wide media saturation, far and wide financial reorganization, far and wide military action… and all of it covered up w/cheap, meaningless jingoism and primate based metaphors.
So now, in what could have been a major cleanup stage… this torture thing process seems just like the financial thing process:
* crimes & lies well documented, well enough detailed for anyone taking the time to comprehend them to understand.
* the public (gov) institutions w/power & authority to do something about ‘em… each and everyone corrupted along the way, gets to a point where there is opportunity for an accountability moment, as in the DOJ AW “evolution” filing that is topic of this post.
* whether financial, energy, or torture… as this opportunity arrives, these authorities utterly fail to do the job: we get something like what we’ve got in this DOJ “pleading”: “fuzzy math”, meaningless dismissall of self-evident facts/crimes w/massive (and I stress that word) affects… essentially, it seems to me, implicit acknowledgement from feds that all this shit is now institutionalized w/in US government, w/fall out in culture a factor not worthy of consideration.
Not good, not good at all. The good ship USA taking on a lot of water these days, and captains are telling the passengers to be calm.
Very useful to maintain a clear eye these days.
DreamWorks’ How to Train Your Dragon has already proven itself at the box office. Combining understated 3D, quality CGI, an enjoyable story and enchanting characters, it’s a coming of age story for misfits everywhere. With Vikings. And also dragons. The question still remains, however, as to whether the success of the film itself will translate into the tangentially related realm of videogames.
Traditionally, licensed property tie-in games have been nigh universally underwhelming, at least within the context of recent console cycles. But with the success of titles like Ghostbusters: The Video Game and Batman: Arkham Asylum – not to mention X-Men Origins: Wolverine, a movie tie-in that was far superior to the source material in every conceivable way – I have at last allowed myself the luxury of hope for licensed titles.
Thankfully, How to Train Your Dragon for the Nintendo DS does a number of things right, proving that my faith isn’t totally unfounded. First and foremost, it allows you to train your own highly customizable dragon on the go. Which is pretty frakking awesome in and of itself. More importantly, it assumes that players have little interest in rehashing the movie’s script, and instead paints itself as a continuation of the story. The island of Berk and its Viking inhabitants are no longer besieged by dragons. Instead they have adopted the animals as pets. Assuming, of course, that Michael Vick is your idea of a proper pet owner. (Too soon?)
Yes, my friends, what is the purpose of having a dragon if you can’t force it into combat with its brethren? You do so by taking the role of movie characters Hiccup or Astrid in a continuing quest to become the ultimate dragon trainer. Activision and Griptonite Games have gone to great lengths to give this RPG-lite wings legs, and, more often than not, succeed.
As you fight your way through both random encounters with wild dragons and matches against your local rivals (including Snotlout Jorgenson and the Thorston twins), you acquire money and resources to better outfit your pet while your dragon acquires experience that boosts stats and unlocks new attacks from a fairly comprehensive skill tree. It’s these attacks and the way they work within the unique battle system that gives How to Train Your Dragon its first real win.
Combat is turn-based, but, rather than rely on things like mana or energy, each of these moves has an attached “time cost” that is deducted from a single replenishing bar. Low damage attacks and minor buffs use a little time, allowing for multiple instances, as opposed to major attacks which do significantly more damage at the expense of leaving your dragon easily vulnerable to retaliation as the time meter recharges. Finding the proper balance between quick bursts and time-consuming haymakers gives what’s easily perceived as a kiddie title some true depth.
There’s also an additional level of strategy that comes in the form of special attacks. A secondary meter builds up as combat progresses and, once filled, allows you to unleash a powered-up version of one of your regular attack moves, typically with spectacular results. In order to do so properly, however, you must complete an on-screen mini-game reminiscent of the quick-time events in (decidedly big boy) games like God of War of Resident Evil 4.
These combat sequences are ably padded by additional mini-games that encompass everything from the banal (flying through an obstacle course) to the sublime (crafting your own dragon armor by blowing into the mic to stoke the fire and rubbing the screen to polish the finished product). In many respects, How to Train Your Dragon makes great use of the DS’s functionality, as the game interface itself is entirely touch-based. Dragging your stylus from point to point to make Hiccup run the fixed paths of Berk, on the other hand, gets a bit tedious.
Sadly, so do the various fetch-quests that you must undertake to gather supplies to power up your dragon and upgrade his armor. The game’s visuals are equally uninspired. The map screen is bland and its landmarks, including important places the shop and the forge, are indistinct. The battle scenes themselves seem well animated, but the character models are rather jagged and occasionally muddied by too much random customization.
The cut scenes are nice enough, visually speaking, and the related voice acting is acceptable if oddly sparse. The same can be said for the sound direction in general; music and sound effects are suitable if not stellar.
How to Train Your Dragon is a rare jewel among licensed movie games in that it is genuinely worth playing. Of course said jewel is far from polished to perfection. That being said, it’s a bit of a hard sell at a $30 price tag. Unless, of course, you and the geeklings are rabid fans of the property itself it might be advisable to wait and pick this one up on the cheap. Still, if you’re looking for a solid play experience that’s also a kid-friendly foray into the realm of the turn-based strategy RPG, How to Train Your Dragon will suit nicely.
WIRED: a fun continuation to a fantastic film, great core gameplay mechanic, nice use of touch screen and microphone, good overall production value
TIRED: uneven play experience, muddy graphics, it’s pretty much just Pokemon except everyone has Charizard
Review material provided by Activision
small dog bark control collar
Donald Drexel